Clock Tower Basement 4

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Re: Clock Tower Basement 4

Postby Kirchen » May 19th, 2018, 8:39 am

Mathy wrote:Due to the availability of information when we implemented our custom database.
I believe a Bathory-only map would be better for game balance.

bump. please change map
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Re: Clock Tower Basement 4

Postby frostelig » June 25th, 2018, 2:27 pm

That would be nice.

The spawn infos found on RMS seem to be correct as I remember them for fRO and its transition to new euRO. I didnt play a Knight on old euRO so I have no memories of this dungeon there.
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Re: Clock Tower Basement 4

Postby andis » June 26th, 2018, 6:36 am

Well, you should never apply the term "according to rms", or "back in the days"....
Not when it comes to oRo. I think the gms are doing a good job giving us a quite balanced gameplay.

But of course a few changes every 5-8 months could add new spice.
(/go)  (/go)  (/go)  (/go)  (/heh)  (/heh)  (/heh)  (/x)  (/o)  (/x)  (/o)
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Re: Clock Tower Basement 4

Postby Kyu » July 1st, 2018, 7:50 pm

I would also like to see the Anolians removed from this map. It's so much nicer for melees to level without them.
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Re: Clock Tower Basement 4

Postby Kirchen » July 6th, 2018, 1:37 pm

fix map pls
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Re: Clock Tower Basement 4

Postby beenquiet » July 7th, 2018, 8:12 pm

Kirchen wrote:fix map pls


(/ok)
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Re: Clock Tower Basement 4

Postby Konrawr » July 9th, 2018, 11:54 am

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