SWORDMAN - KNIGHT - BUILD

Discuss about Swordsmen and derived classes. Note that this isn't the place where to post guides (those should go into our wiki), but to discuss builds and ask for help.

SWORDMAN - KNIGHT - BUILD

Postby eucalyptuz05 » 2013-11-03 11:03 (Sunday)

there is a option for your build for Knight.  (/??)
i hope it will help (/go)

Hybrid
STR: 70-90
AGI: 60-90
VIT: 60-90
INT: 1
DEX: 40-50
LUK: 1
Weapon: Elemental or Carded Spears or Two Handed Swords
These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.
Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD which allows players to do Pierce chaining or if not solo with Twohand Quicken with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling.

AGI Two-Hand Sword
STR: 90-100
AGI: 80-99
VIT: 10-30+
INT: 1
DEX: 40-60
LUK: 1-10
Weapons: Elemental Two Handed Swords or Carded Two Handed Swords
AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack allows for a higher critical chance against evasive or fortified foes.
VIT
STR: 80+
AGI: 1-20+
VIT: 90-100
INT: 1-12
DEX: 40
LUK: 1
Weapon: Elemental or Carded One or Two-Handed Spears
VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability.
SVD
STR: 100+
AGI: 40
VIT: 80
INT: 1-30
DEX: 45-60
LUK: 1
Weapon: Elemental or Carded One or Two-Handed Spears
SVD Knights (STR/VIT/DEX) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvPing or PvP in comparison.
The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing.
Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor's volcano and use pierce against Kasas.
Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed.
Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate.
AGI-Spear
STR: 100-110
AGI: 70+
VIT: 40+
INT: 1
DEX: 40+
LUK: 1
Weapons: Elemental or Carded Spears
Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio in Chivalry against Raydrics to Abysmal Knights.
The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI.
AGI-Crit
STR: 70-80+
AGI: 70-90+
VIT: 1-30
INT: 1
DEX: 1-20
LUK: 30+
Weapon: Carded Two Handed Swords, Muramasa
The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee.
With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield.

Muramasa
LUK: BaseLv + 1
Remaining stats are left to the reader's discretion.
This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curses the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated.
The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge.
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Re: SWORDMAN - KNIGHT - BUILD

Postby Regret » 2013-11-03 12:22 (Sunday)

Definitely not a complete rip off iROwiki's guide.

http://irowiki.org/wiki/Knight
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Re: SWORDMAN - KNIGHT - BUILD

Postby Haru » 2013-11-03 18:43 (Sunday)

Thank you for your input, but this isn't really the right place for this. We have a wiki (and we coincidentally already have this guide), so feel free to edit that one (and improve it if you wish)

http://wiki.originsro.org/wiki/Knight
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