Round Table Meeting Summaries

Round Table Meeting Summaries

Postby Lace » 2019-01-27 20:37 (Sunday)

Hello everyone, for the sake of easier access to the information discussed during Round Table meetings--and to avoid frequent repeat questions--this thread will contain summaries of the topics that were discussed or questions answered each meeting. A huge thank you to Ko for writing these!

If you wish to submit your own questions to be discussed by the staff, please see this thread.
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Re: Round Table Meeting Summaries

Postby Lace » 2019-01-27 22:35 (Sunday)

Ko wrote:More Castles When? - Soon! Legit soon! Currently under testing. Starting with 2 castles per day, two realms will be picked, and then two castles will be picked for each day, one from each realm, so that you can memo both. It's designed to be scaleable if we want to open more castles and realms.

Trans When? - Soon™

Homunculus When? - The next big patch, whenever that may be.

Instanced dungeons such as Orc Memory or Endless Tower: - Probably not until the appropriate episode, if ever. Not yet anyway.

Option to DC characters from the CP? - At some point yes, but no ETA.

Geffen GD nerf? - Probably going to be fixed with the next patch.

Socket Enchants - Planned for "Soon", we just need to sit down and go through the list, and work out what's overpowered in a pre-trans environment.

Batholians split status - This split will come with trans.

Reconsider some nerfs and changes that were put in when the server had a smaller population. - Hard no.

Bio3, before trans? - Nope :(
Ice Wall will be enabled in bio3 once trans comes in.

Vanil's 5% brewing bonus given to all, to increase variety of what brewers can use. - Nope. You will have a pudding, Ko, and you will like it.

SL and SG before trans? - Planned for a month or so before trans.

WoE Stats? - Tentative yes, as long as it doesn't take up too much dev time, can only be viewed by the player themselves, and doesn't show certain things.

No word on the kRO client fix status yet.

Future stuff coming up:
Kafra warp streamlining, so you can warp to most cities from most kafras.
Inns in obscure towns! Luoyang, Juno, Izlude!
Homunculus next patch!
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Re: Round Table Meeting Summaries

Postby Lace » 2019-02-11 15:43 (Monday)

Ko wrote:When more castles?
Hopefully before, if not for the next rotation. This is currently in testing.

Socket Enchants
Socket enchants should be coming with the LHZ update, with maybe a few items removed.

OBB/OPB/OCA Drop Lists
No OBB/OPB list yet, but they should be straight Hercules, with most of the items that don't match our episode removed.
OCAs use the old drop table, not the newer one, and are correct up to Antonio Card, with cards that don't match our current episode commented out.

Master Storage Extensions and guild item binding
Some talk on these, nothing in stone yet, but planned for the future.

Cart decoration quests.
These will most likely be added with trans, and will be trans-exclusive (So High Merchants, Biochemists and Mastersmiths)

Could we get repair NPCs on all castle maps as there is already one on Prontera?

- These already exist, you just haven't found them yet.

/navi prt_gld 139/117
/navi gef_fild13 263/117
/navi pay_gld 295/183
/navi alde_gld 220/152

(Minor) Swap upgrading menu options around
Request to swap the first two options at the upgrader, so that the safe-upgrade option is second and the variable option is first, making it easier for bulk-upgrading.

Option to seperate #main / #trade and various other channels out into their own tabs the client.
This would require client edits and is beyond the scope of what we can do.

When homun/trans?
Soon
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Re: Round Table Meeting Summaries

Postby Mathy » 2019-05-14 17:43 (Tuesday)

1. SL/SG after Trans - Rebirth patch will hit first, with Soul Linkers and Star Gladiators to be released in a future patch.
2. Classic WoE/Trans WoE - Classic WoE will continue when trans patch hits. Exact time/date of classic not set in stone, and is still being discussed. Demand will determine if Classic WoE sticks around on the server.
3. Status Icon of broken equips - Side screen will show broken equipment status icon when armor/weapon breaks. Ideally, the icon will go away upon re-equipping any weapon or armor.
4. New client in the future - The new client is still in the earlier stages, definitely will not hit before rebirth patch. /quake is not as easy to implement as it may seem, either, and cannot be done without a new client.
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[2019-06-08] Council Meeting

Postby Mathy » 2019-06-11 23:22 (Tuesday)

Will the planned partial stat reset be available to all classes?


Yes.

Willl the planned 1/1 reset (GM note: re-rebirth) be unlimited or only once per char? Will it cost zeny?


Unlimited. It will come at a price.

Will the Paladin skill "Pressure" be usable on the Emperium?


You can expect episode 13.2 behavior for any skills (except those that were buggy but never fixed on official servers).

Will there be instant respawn spots in Bio3? (High Wizard Kathryne on stairs)


If such spawn spots are supposed to be there, yes. We typically use whatever is default for pre-RE Hercules settings.

Will there be Battlegrounds with Rebirth? Which rewards will come with it?


Don't expect BG for a very long time, and don't expect the equipment rewards at all.

Will it be possible to rearrange the position in the party menu?


Not planned, depends on the new client featuring that.

When will "The Sign" quest be implemented?


When Geffenia is added, not planned for the near future.

When the Level 4 Weapons Quest becomes available, will all weapons be obtainable?


Yes, unless we realize something isn't appropriate at the last minute and we're forced to remove it.

Will the MVP skills that are lacking (Eartquake/Hell's Judgment) be re-added Rebirth?


They'll be changed to their proper Rebirth behavior, which we had nerfed until now.

Will there be slotted Middle-slot headgers?


No.

WIll there be an ignore/block list for global chats?


We're considering a way to moderate people from being able to join global chats, so people that who behave poorly can have their access taken away, but they won't be in the form of a block list individual to each player, it will be a global mute applied by the staff to people who can't follow rules in our public spaces.

Will stat food be implemented? If so, when?


Yes, whenever the Cooking feature is supposed to be added, most likely Abyss Lake or Thanatos Tower episode, preferably AFTER the partial stat reset or SIMULTANEOUSLY because that's when fixing minor stats becomes really necessary.
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