some clarifications

some clarifications

Postby Phase Shift » February 2nd, 2017, 11:48 pm

Hi guys  (/heh) , just wanna ask some clarifications.

 1.) is VIT-resist stun and Equip/Card - resist stun stack with each other? Is it the same on other statuses?
 2.) If not, what's the maximum vit in order for a character to have a 100% resist in stun? I talked to some of my friends and said that 1 of vit = 1% of stun resist that's why 100 VIT is necessary while others say that 97 total VIT is all a character need in order for it to be stun resistant.
 3.) Does vit affects the duration of the stun?


Thanks :D
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Re: some clarifications

Postby IzNuxz » February 3rd, 2017, 12:02 am

In my opinion if you have stun resist at 100 then something like 92+8 vit is fine to get immune.
If you have 50 vit and use valk armor (which is not implemented here) but it adds 50% stun immune. So it's not = 100% it's 50+50% (=25) = 75% immune.
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Re: some clarifications

Postby Mathy » February 3rd, 2017, 6:15 am

1) I believe IzNuxz is correct about stun resist from gear/cards.
2) It's 100. 97 was due to an old bug.
3) iirc, yes. Just use iROWikiClassic for these questions.
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Re: some clarifications

Postby Jackson » February 3rd, 2017, 8:57 am

There is a comprehensive iRO wiki classic entry for every status ailment.
Examplary for: Stun Ailment.
For classic mechanics, VIT and LUK influence the chance of being stunned. However it is pretty hard to find relyable sources for the correct numbers for LUK.
For further research I recommend the comprehensive list of Base Stats of the classic version of iRO wiki.

Rule of thumb: 1 VIT equals 1% stun resistance and 1% stun duration diminution.

Bear in mind that cards can add +% resistance, e.g. Stalactic Golem Card adds 20% resistance. However this is applied to the remaining chance after calculating the stat-based resistance. Also it does not reduce the duration.

A small example: Having 60 VIT (and disregarding LUK) is equal to 60% stun resistance. Using a Stalactic Golem Card now reduces the remaining 40% chance of getting stunned by 20%, resulting in additional 8% points, i.e. an overall stun resistance of 68%. As you can see, the card is losing effectiveness, the higher your VIT actually is.
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Re: some clarifications

Postby lavenderkimchee » February 28th, 2017, 7:04 am

[ 5 * (1-vit/100) - (casterlv - targetlv)/100 - luk*0.01 ].

It's generally 5 luk is equivalent to 1 vit for stun immunity at 100 vit-equivalent.
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Re: some clarifications

Postby Jackson » February 28th, 2017, 9:27 am

From a quick google search it seems to be the formula for stun duration according to an old iro wiki entry that doesn't exist anymore. Some other people claim it's from the so called kRO-bible. But definite proof is missing.

Also, technically the formula implies, that the duration is still finite (0.05s) even with 100 VIT, so I am not sure whether this is correct at all.
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Re: some clarifications

Postby Kreuzbube » February 28th, 2017, 10:08 am

Its wrong
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Re: some clarifications

Postby lavenderkimchee » March 1st, 2017, 1:29 am

http://forums.irowiki.org/index.php?top ... #msg568888

Also where did you calculate 0.05 at 100vit?
Assuming 100 vit, 0 luk, and both target and caster being 99:
5*(1-100/100)-(99-99)/100-0*0.01
=5*(1-1)-0/100-0
=5*0-0-0
=0

If it is the wrong formula, then I recall a previous discussion with Playtester (on SimplyRO forums) regarding stun immunity and he was saying luk reduced the duration of the stun, such that 5 luk was equivalent to 1 vit for the purposes of 100 vit equivalent stun immunity. Since the server has since closed, I can't quote that thread.
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Re: some clarifications

Postby Jake » March 4th, 2017, 10:00 pm

http://forum.ratemyserver.net/guides/guide-official-status-resistance-formulas-(pre-renewal)/msg157558/#msg157558

I don't know if those formulas are relevant for this server. I'm guessing it is.
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Re: some clarifications

Postby WindStruck » March 5th, 2017, 8:40 am

You're probably fine even with just 95 vit, seeing as a 3 second stun would turn into 0.15 seconds. That is less time than you are stuck with position lag and the flinching animation.
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