Card Stacking "guide"

Card Stacking "guide"

Postby Nat Oliver » 2016-06-23 21:36 (Thursday)

So earlier today i saw some people in #main spreading misinformation to new players about how card stacking works in this game, claiming that the effect of % damage cards deteriorates if multiple cards of the same effect are put in the same weapon.

i've seen this rumor before and i find it kind of sad that people are getting simple game mechanics like this wrong even in an ancient game like this, so i thought i'd help people and post some lazy examples of how card stacking works and call it a "guide", lelel.

To the point: stacking multiple % damage cards of the same effect is additive, whereas mixing the appropriate race, element and size cards is multiplicative.

Examples:

A pike with 4 Hydras will do 180% damage against a high orc (1.2 + 0.2 + 0.2 + 0.2 = 1.8)

A pike with 2 Hydras and 2 Vadons will do 196% damage against a high orc (1.4 * 1.4 = 1.96)

A pike with 1 Hydra, 1 Vadon and 2 Orc Ladies will do 230.4% damage against a high orc (1.2 * 1.2 * 1.6 = 2.304)
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Re: Card Stacking "guide"

Postby Mathy » 2016-06-23 23:26 (Thursday)

Thank you for this. There are way too many people that not only spread misinformation, but follow them religiously in their build suggestions.
Another common myth is that ASPD, as a value shown in the client, whole or not, means anything. Internally, that's just an approximation of a much more complex variable, and it's usually safe to assume that your actual attack speed increases by every 1 or 2 points into Agi, even if the client doesn't show that value when you open the status window.
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Re: Card Stacking "guide"

Postby lavenderkimchee » 2016-06-27 04:22 (Monday)

Free bump. A simple explanation to a fundamental concept in ro.
.:: Lavvy ::.
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Re: Card Stacking "guide"

Postby Damocles » 2016-09-19 11:20 (Monday)

Do wind ghost cards stack?

How do hunterfly cards stack? On a dual dagger sin with more than 4 of them?

Does the fireblend autocasting chance increase on a dual dagger sin with 2 of them?

Questions, questions /o\
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Re: Card Stacking "guide"

Postby AbyssPetra » 2016-12-27 05:28 (Tuesday)

Autocast cards don't stack but they do allow you to have a multiple chances.

For example, Wind Ghost Card.
1 Card gives you 2% chance to Autocast JT when attacking.
4 Card gives you 4 chances to hit the 2% per attack.

Bacically when you attack with a chance card, you roll a die. 4 cards means you roll 4 dice per attack.
Landing a 6 on a die means you get to trigger the effect. 4 dice = 4 times as likely. However, a die HAS to land on 6 to trigger the effect, you can't add it all up to make a 6.

Hope you understand.
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What’s that footstep following, but never passing by?
Perhaps they’re all just waiting.
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Out they’ll come a-slithering,
From underneath the bed.



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Re: Card Stacking "guide"

Postby Styx » 2017-01-26 00:41 (Thursday)

Nat Oliver wrote:So earlier today i saw some people in #main spreading misinformation to new players about how card stacking works in this game, claiming that the effect of % damage cards deteriorates if multiple cards of the same effect are put in the same weapon.

i've seen this rumor before and i find it kind of sad that people are getting simple game mechanics like this wrong even in an ancient game like this, so i thought i'd help people and post some lazy examples of how card stacking works and call it a "guide", lelel.

To the point: stacking multiple % damage cards of the same effect is additive, whereas mixing the appropriate race, element and size cards is multiplicative.

Examples:

A pike with 4 Hydras will do 180% damage against a high orc (1.2 + 0.2 + 0.2 + 0.2 = 1.8)

A pike with 2 Hydras and 2 Vadons will do 196% damage against a high orc (1.4 * 1.4 = 1.96)

A pike with 1 Hydra, 1 Vadon and 2 Orc Ladies will do 230.4% damage against a high orc (1.2 * 1.2 * 1.6 = 2.304)


Cards are divided in four sections Size, Property, Race and Boss. As you explained different section cards have a more efficient effect.
Though, 2 AK's (Boss) will average be more effective as different sections cards due their base damage value but not 3 or 4. It doesn't mean 4 AK's together would be a bad choice or 4 Hydra's.
The idea behind all this was to give players several choices, with slightly differences. developing just one weapon or specialized. In brute force thinking it only really matters if it does enable a one shot. In general it means you still can develop slightly better as you get more resources but it still is just slightly, the highest damage possible still would be random luck depending on what buffs you can get, for instance from gospel.
Even this game is very old there are still effective combinations possible but they are not very well known due the copycat nature of humans. Most of this knowledge left the game long time ago already.
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Re: Card Stacking "guide"

Postby Paternoster » 2018-09-28 23:16 (Friday)

Scenario 1 (To Show Basic Damage Formula):
[Player Y] Uses a Hydra Card that increases damage to 120 % on [Player X]
[Player Y]Uses a Skeleton Worker Card in the same weapon that increases damage to 115 % on [Player X]
[Player Y] Does 120% * 115% = 138% DMG to [Player X]

Scenario 2 (To Show How Multiple Hydra's Stack):
[Player Y] Uses 2 Hydra Cards & 1 Skeleton Worker Card to Attack [Player X]
[Player Y] Does 140% * 115% = 161% DMG to [Player X]

Where people tend to get confused is how the damage % stacks compared to the damage bonus it gives, and it all lays within the script of the actual cards itself, Example ;

Hydra ( bonus2 bAddRace,RC_DemiHuman,20 ) means Hydra damage stacks additionally (i.e 20,40,60...)
Skeleton Worker ( bonus2 bAddSize,1,15 ) means Skel Worker Damage Stacks by Multiplying it against the other cards effect
Turtle General ( bonus2 bAddRace,RC_NonBoss,20; bonus2 bAddRace,RC_Boss,20 ) implies a bonus 20% damage to all races effect so it's % doesn't stack with Hydra's 120% to Demi Human its completely seperate.

Scenario 3 (How To Maximize Damage)

3 Slotted Weapon :
3x Hydra Card = 160% Damage [120%+120%+120%]
2x Hydra Card 1x Skeleton Worker Card = 161% Damage [(120%+120%)*115%]
2x Hydra Card 1x Turtle General Card = 168% Damage [(120%{To Demi Human}+120%{To Demi Human})*120%{To Non-Boss}
1x Hydra Card 1x Turtle General Card 1x Skeleton Worker Card = [120%{To Demi Human}*120%{To Non-Boss}*115%] = 165.6% Damage

4 Slotted Weapon :
4x Hydra Card = 180% Damage [120%+120%+120%+120%]
3x Hydra Card 1x Skeleton Worker Card = 184% Damage [(120%+120%+120%)*115%]
2x Hydra Card 2x Skeleton Worker Card = 182% Damage [(120%+120%)*(115%+115%*)]
3x Hydra Card 1x Turtle General Card = 192% Damage [(120%{To Demi Human}+120%{To Demi Human}+120%{To Demi Human})*120%(To Non-Boss)
2x Hydra Card 2x Turtle General Card = 196% Damage [(120%{To Demi Human}+120%{To Demi Human})*(120%{To Non-Boss}+120%{To Non-Boss})
2x Hydra Card 1x Turtle General Card 1x Skeleton Worker Card = 193.2% Damage (120%{To Demi Human}+120%{To Demi Human}*120%(To Non-Boss)*115%]
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Re: Card Stacking "guide"

Postby nautalius » 2018-12-06 09:37 (Thursday)

not my own writing.. just found this info while googling stacking cards and this sounds simple to understand so just confirming this is how it works on this server too ^^



How do race/element/size/boss/non-boss stack?

The most common card factors.

Race - Hydra, Peco Peco Egg
Element - Drainlar, Orc Skeleton, etc.
Size - Desert Wolf, Skeleton Worker, Minorous
Boss/Non Boss - Turtle General, Abyssmal Knight, Valkyrie Randgris.

If they are the same TYPE or the same card, they stack.

Exmaple: Two Hydra Cards (20% to demihuman) 20% + 20% = 140% (100% is your original damage)

Now, if they are different, they multiply.

Example: Hydra card plus Skeleton Worker Card. 20% x 15% = 138%

The correct way to multiply is this equation 1.2 * 1.15. That is the way you multiply them on paper or on a calculator.

MORE EXAMPLES! Just to make sure you understand.

TG TG SW Hydra. 1.4 * 1.15 * 1.2 comes out to 193.2% more damage.






Do status effect cards stack?

Some status effect cards:

Marina, Stormy Knight, Sropho, Plankton etc.

They do not stack directly, but get calculated each on their own. But basically it's 4 times a chance of xx% to get the effect.

Example:

So if you have a +10 Quad Stormy Knight Mace you DO NOT have an 80% Chance of freezing your target, you have 4 times chance of 20%. In other words your single attack or skill use tries to freeze your target 4 times.

If you have a dice with 100 sides you need to get a roll between 1-20 (20% chance) for your target to freeze. But since you have 4 of these cards you have 4 tries per attack. (did that make it easier to understand? e_e)







Do HP/SP %regain cards even stack?


Yes indeed they do stack. These types of cards, unlike the rest stack additively. And not only their chance to work, but their total HP/SP% gained!

So if you've got a Quad Hunter Fly carded weapon your total chances will be

3%+3%+3%+3% = 12% Chance to regain.

15%+15%+15%+15% = 60% Damage back as HP.

They also stack with other items that do the same kind of effect. So if you also have a Rideword Hat with you:

12% + 5% = 17% Chance to regain

60% + 8% = 68% Damage back as HP.

If you're playing as a GX (which honestly more people should, I sad.) you can even equip a Solar Sword plus a Quad HF Weapon. :0

17% + 100% = 117% chance to regain

68% + 1% = 69% Damage back as HP.





Auto-cast Cards:


Before this is discussed, by rule of thumb, skills do not proc skils. (with exception to elemental sword)

In other words "Chance to cast skill X while doing physical attacks" do NOT work with skills.

The only way these cards stack is by using different kinds of cards that auto-cast different kinds of skills.

You cannot have more than one effect which autocasts the same skill while doing the same kind of attack. Only the most recently equipped one will take effect.

So if you've got a Magic Rabit Hat that auto-casts random level 1-3 "Bolt" skill, and then equip Gazeti Card 5% chance to auto-cast level 2 Cold Bolt, The cold bolt portion of the hat will be replaced by the cold bolt of the Gazeti, but the rest of the skills of the Magic Rabit Hat will work.

So if you also equip 2 Gazeti Cards, only 1 Gazeti Card will actually be working.






Archer Skeleton Card:

This card, unlike other damage increasing cards, increase the entirety of your damage.

Meaning unlike a hydra card that would add 20% more of your w.atk, it takes your final damage, and adds 10% of it on top of your final damage. These cards stack like it would any other card. So having 4 would give you 40% more final damage to your ranged attack.

if you only slot archer skeleton cards into a weapon, calculation is rather simple.

Example if you have 4 archer skeleton cards.

Your damage = 1000

With 4 AS Cards:

1000 x .40 = 400

1000 + 400 = 1400




Item Drop Cards:

Do these stack?

Yes indeed they do, equipping 2 Wraith Cards will give you .01 + .01 = .02% * Server rate Chance.

However, having 2 cards will not give you the chance to get 2 items.



sources:

 Hide contents
http://forums.midgardchronicles.com/top ... #entry3989

http://forums.warpportal.com/index.php? ... g-effects/

http://forums.warpportal.com/index.php? ... rds-stack/


With the item drop cards i remember reading that these do not stack on this particular server.. but is the rest of the advice correct?
Cos this guide was very easy for me to understand unlike some other explanations ive heard lol :D So may help other players :) (/no1)
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