### Question about Hard Defense calculations from refinements.

Posted:

**2020-02-12 04:36 (Wednesday)**Hey guys. So on this wiki page: https://wiki.originsro.org/wiki/DEF it basically says that each refinement level adds 0.66 hard defense, and after adding them all up, the formula does a Math.floor() function to the total, which means it should always be rounded down to the last integer(whole number). Is this right?

So if this is right, and you had a piece of armor equipped on a character that was refined to +4, it should really give that character 2% damage reduction right? Because 4 refine levels multiplied by 0.66 is 2.64, then Math.floor rounds it down to 2, right?

But then how come, on the in-game character info window, if I equip nothing but my +4 Muffler, my hard defense goes from 0 to 5 as if it's taking the Muffler's default 2 hard defense and adding 3 hard defense from the refinement calculations. Shouldn't I only have a total of 4 hard defense with a +4 Muffler equipped?

So if this is right, and you had a piece of armor equipped on a character that was refined to +4, it should really give that character 2% damage reduction right? Because 4 refine levels multiplied by 0.66 is 2.64, then Math.floor rounds it down to 2, right?

But then how come, on the in-game character info window, if I equip nothing but my +4 Muffler, my hard defense goes from 0 to 5 as if it's taking the Muffler's default 2 hard defense and adding 3 hard defense from the refinement calculations. Shouldn't I only have a total of 4 hard defense with a +4 Muffler equipped?